XCOM 2 increases the voltage even higher than the original restart by putting you on the offensive, as XCOM becomes a guerrilla force in a world conquered by aliens. You command a force of soldiers who risk their lives to defeat the threat. It’s no joke: if any of the commandos under your watch dies, they remain dead, taking their hard-earned experience with them. Too many bad moves could leave your team stacked with rookies rather than grizzled veterans, possibly forcing you to restart the game.
XCOM 2Turn-based tactical combat is tough, with cards and enemies being random for each battle, but the game gives you plenty of time to think about your moves. During the strategic phase between missions, you take care of organizational tasks: managing finances, expanding the influence of XCOM, researching newly discovered alien technologies, and so on. You have to find a balance between hitting the aliens where it hurts while avoiding their counterattacks, while juggling scarce resources. It’s excellent.
The game offers almost endless replayability, but if you are fed up with the basic scheme, two additional modes XCOM 2 in brand new games, basically. War of the Chosen is an official expansion for Firaxis that adds a ton of new factions, enemies, scenarios, weapons and more, while the Sublime Long war 2 total conversion mode Significantly extends the duration of the game and increases the importance of the strategy map and resource planning. They’re both excellent, period.