Ni No Kuni: Crossed Worlds of Net marble proved to be an instant hit after surpassing $ 100 million in player spend on the App Store and Google Play just 11 days after its official launch on June 10, Sensor Tower Store intelligence the data shows.
In its first 11 days, the title was the # 2 revenue-generating mobile game in the world, racking up around $ 101.3 million. The # 1 player spending mobile game in the world on the App Store and Google Play was Honor of kings of Tencent, which grossed $ 102.3 million over the same period, while PUBG Mobile, also from Tencent and located as Game For Peace in China, ranked No. 3, generating $ 80.2 million. Currently, Ni No Kuni: Cross Worlds is only available in five markets: Japan, South Korea, Taiwan, Hong Kong, and Macau. This means that outside of China, Netmarble’s title was the # 1 revenue-generating mobile game in the world since its launch.
Ni No Kuni: Cross Worlds also ranks as the best RPG in the world, above titles such as Pretty Derby Uma Musume of Cygames and Destiny / Grand Order by Sony Aniplex. The top five earning RPGs in the world during this period were all released by companies in Asia. By analyzing the title using Sensor Tower Game taxonomy and Game intelligenceWe can see that Ni No Kuni’s early hits also show the growing popularity of titles with 3D Anime art style, following other recent stellar hits including Uma Musume Pretty Derby and the aforementioned global blockbuster. Genshin Impact of miHoYo.
Ni No Kuni: Cross Worlds is one of the fastest mobile games to hit $ 100 million in player spend on the App Store and Google Play. Following its official release, Pokémon GO of Niantic It took 12 days to reach the milestone, although it should be noted that the title, like Netmarble’s, was initially only available in certain territories. Genshin Impact, meanwhile, took 13 days to hit $ 100 million, as did Line 2 Revolution from Netmarble in 2016.
Japan was the top-grossing country for Ni No Kuni: Cross Worlds in its first 11 days, picking up $ 45.6 million in player spending, or 45% of revenue, from that market. South Korea ranked No.2 with around 35% of global player spending, while Taiwan ranked No.3 with 15.7%. Player spending was evenly split, with the App Store and Google Play both generating a 50% share.
Ni No Kuni: Cross Worlds had an exceptional launch, quickly becoming the # 2 mobile game in the world in just two weeks. The title once again proves how lucrative the South Korean and Japanese mobile game markets are, especially for RPGs, while also showing the growing popularity of the 3D Anime art style among the top grossing mobile games. While the title was particularly lucrative in its opening salute, the early launch success of Asian RPGs is nothing new, and what will matter most is how the title performs. long-term.
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